![]() ![]() Lloyd’s empathy and other characters’ struggle to shake away the racism they’ve digested help the player see our own society’s unequal power structures. ![]() ![]() He refocuses his efforts to the larger causes of an unjust world as opposed to the symptoms. As Lloyd travels and meets new people, he gains a better understanding of society’s bias against half-elves, and his own morality becomes complex. A big part of this comes from the introductory antagonists, the Desians, being made up of half-elves. Beginning in the first town, villagers insist that elves are cool while half-elves are scary and cruel. The world rests on the shoulders of a 16-year-old girl – and the game knows this is not healthy.Ī black and white view of morality dominates the beginning narrative as Lloyd is committed to killing the Desians because they hurt humans. Most notable is the game’s deconstruction of the savior. Tales of Symphonia‘s strength lies in how well it uses these tropes. The Tales series uses – and often reuses – tropes like the idiot hero, the chosen one, absent parents, and kid heroes. The end goal for this group of colorful characters is to save the world and replenish its mana. Other party characters include a mercenary who knows more than he lets on, a professor, an assassin who turns friendly, a Casanova, an emotionless girl, and a convict. Of his two friends, one is a genius and the other is the Chosen One, a girl who must go on a journey to save their world from monsters and the Desians, a group of people who enslave others in human ranches. He’s idealistic, he believes in equality, and he wants to help everyone. Lloyd Irving is a young guy who’s better at fighting than he is at studying. Tales of Symphonia begins like a fairly standard RPG. Ten years have passed, and the remastered version of two games coupled together as Tales of Symphonia Chronicles has the same charm with slightly updated visuals and a Japanese audio option. With some more context, it can help you appreciate the past and recognize that not everything was better “back in the day.” Tales of Symphonia and I go way back to 2004 when it was one of the few solid RPGs on the Gamecube. Nostalgia has a funny way of making you remember something being a lot better than it was. ![]()
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